1. Explain the 2 classifications of visible surface detection algorithm. (04 Marks) (Dec.2019/Jan.2020)
2. Explain with example the depth buffer algorithm used for visible surface detection. And also list the advantages and disadvantages of depth buffer algorithm. (07 Marks) (Dec.2019/Jan.2020)
3. Bring out the differences between perspective and parallel projections. (05 Marks) (Dec.2019/Jan.2020)
4. Explain the OpenGL 3-dimensional viewing functions. (06 Marks) (Dec.2019/Jan.2020)
5. What is projection reference point? Obtain the general and special case perspective transformation equations. (06 Marks) (Dec.2019/Jan.2020)
6. Explain Back-face detection method with example. (04 Marks) (Dec.2019/Jan.2020)
7. What is 3D viewing? With the help of a block diagram, explain 3D viewing pipeline architecture. (04 Marks) (June/July 2019)
8. Design the transformation matrix for orthogonal and perspective projections. (06 Marks) (June/July 2019)
9. Explain Depth buffer method and give the openGL visibility detection functions. (06 Marks) (June/July 2019)
10. Explain the steps for transformation from world to viewing coordinate system. (04 Marks) (June/July 2019)
11. Design the transformation matrix for perspective projection and give openGL 3D viewing functions. (06 Marks) (June/July 2019)
12. Give the general classification of visible detection algorithm and explain any one algorithm in detail. (06 Marks) (June/July 2019)
13. Explain the perspective projections with reference point and vanishing point with neat diagrams. (10 Marks) (Dec.2018/Jan.2019)
14. Discuss depth-buffer method with algorithm. (06 Marks) (Dec.2018/Jan.2019)
15. Demonstrate how transformation from world coordinates to viewing coordinates with matrix representation. (06 Marks) (Dec.2018/Jan.2019)
16. Explain orthogonal projections in detail. (10 Marks) (Dec.2018/Jan.2019)
17. Explain in detail perspective projection transformation coordinates. (08 Marks) (June/July 2018)
18. Write and explain Depth Buffer Algorithm. (08 Marks) (June/July 2018)
19. Explain in detail symmetric perspective projection Frustum. (08 Marks) (June/July 2018)
20. Explain OpenGL Visibility detection functions. (08 Marks) (June/July 2018)