1. What is clipping? Explain with example the Sutherland-Hodgman polygon clipping algorithm. (08 Marks) (Dec.2019/Jan.2020)
2. Explain basic illumination models. (08 Marks) (Dec.2019/Jan.2020)
3. Explain RGB and CMY color models with examples. Explain the transformation between CMY and RGB color spaces. (08 Marks) (Dec.2019/Jan.2020)
4. Obtain the matrix representation for rotation of a object about an arbitrary axis. (08 Marks) (Dec.2019/Jan.2020)
5. Design a transformation matrix for window to viewport transformation. And explain how reshape function (glutReshapeFunc) works in openGL programming. (05 Marks) (June/July 2019)
6. With the help of a suitable diagram explain basic 3D Geometric transformation techniques and give the transformation matrix. Explain the meaning of affine transformation. (05 Marks) (June/July 2019)
7. With the help of openGL statements and diagram explain illumination and shading models. (06 Marks) (June/July 2019)
8. What is Clipping? With the help of a suitable example explain cohen Southerland line clipping algorithm. (06 Marks) (June/July 2019)
9. Design transformation matrix to rotate an 3D object about an axis that is parallel to one of the co-ordinate axes. (06 Marks) (June/July 2019)
10. With the help of a suitable diagram, explain basic illumination, RGB and CMY colour models. (04 Marks) (June/July 2019)
11. Define clipping. Briefly explain Co-hen Suterland line clipping without code. Discuss four cases. (10 Marks) (Dec.2018/Jan.2019)
12. Describe phong lighting model. (06 Marks) (Dec.2018/Jan.2019)
13. Clip the polygon given in Fig.Q.6(a), using Suterland Hodgman polygon clipping algorithm with neat sketches. (06 Marks) (Dec.2018/Jan.2019)
14. Explain the different types of light sources supported by OpenGl. (06 Marks) (Dec.2018/Jan.2019)
15. Explain the RGB and CMY color models. (04 Marks) (Dec.2018/Jan.2019)
16. Explain Cohen Sutherland line clipping clip the lines with coordinates (x0, y0) = (60, 20) (x1, y1) = (80, 120) given the window boundaries (Xwmin, Ywmin) = (50, 50) and (Xwmax, Ywmax) = (100, 100) (08 Marks) (June/July 2018)
17. Define color model. With neat diagram explain RGB and CMY color model. (08 Marks) (June/July 2018)
18. Explain Sutherland Hodgman Polygon clipping. Find the final clipped vertices for the following Fig Q6(a) (08 Marks) (June/July 2018)
19. Explain Specular Reflection and phong model. (08 Marks) (June/July 2018)
20. Define and represent the following #D transformation in homogeneous co-ordinates system:
I. Translation
II. Scaling (Dec.2016/Jan.2017 |10 Scheme)
21. What is concatenation of transformation? Explain 3D rotation about a fixed point. (10 Marks) (Dec.2016/Jan.2017 |10 Scheme)
22. Bring out the differences between perspective and parallel projections. (6 Marks) (Dec.2016/Jan.2017 |10 Scheme)
23. Explain the 2-buffer algorithm. (04 Marks) (Dec.2016/Jan.2017 |10 Scheme)
24. Derive the simple perspective projection matrix. (10 Marks) (Dec.2016/Jan.2017 |10 Scheme)
25. What care Affine transformation? Explain the basic affine transformation in 3D along with their matrix forms. (10 Marks) (June/July.2019 |10 Scheme)
26. What care Quaternions? With an example. explain how Quaternion are used in rotation in a 3D space. Give the mathematical representation of Quaternion. (10 Marks) (June/July.2019 |10 Scheme)
27. What are simple projections? Obtain perspective and orthogonal 4x4 matrix representation. (10 Marks) (June/July.2019 |10 Scheme)
28. Briefly explain the projections in openGL and demonstrate with the help of a suitable program. (10 Marks) (June/July.2019 |10 Scheme)
29. What is concatenation transformation? Explain rotation about a fixed point. (08 Marks) (Dec.2017/Jan.2018 |10 Scheme)
30. Explain how quaternions are used in rotation in a three-dimensional space. also list some of its advantages. (12 Marks) (Dec.2017/Jan.2018 |10 Scheme)
31. Explain the various types of views that are employed in computer graphics systems. (10 Marks) (Dec.2017/Jan.2018 |10 Scheme)
32. Explain glFrustrum( ) with syntax. (06 Marks) (Dec.2017/Jan.2018 |10 Scheme)
33. Define the term Axonometric projection, also list its types. (04 Marks) (Dec.2017/Jan.2018 |10 Scheme)
34. Obtain the matrix representation for rotation of a point about an arbitrary axis in a 3D space. (10 Marks) (June/July.2017 |10 Scheme)
35. Show that the following three dimensional sequences are commute:
I. A rotation and a uniform scaling.
II. Two rotations about the same axis. (10 Marks) (June/July.2017 |10 Scheme)